How to get a mythic player
A mythic player never drops. There is exactly one way to get one, and here it is, costed step by step.
5 mythic runes. There is no other road.
Rune mythic
Rune mythic
Rune mythic
Rune mythic
Rune mythic- A mythic never drops from any pull, anywhere
- 5 mythic runes and 50 magic balls, that is the road
- Every step can be prepared right now

A mythic player never drops: not from the lab, where it stays at zero from level 1 through level 40, and not from a chest. The only route is fusing 5 mythic runes, for 50 magic balls.
Open chests all year and push your lab to the ceiling, nothing changes. Mythic is the one rarity in Kickdom you have to make.
The full path
10 legendary players → 5 mythic runes → 1 mythic player.
That is the whole route. Every arrow is a fusion, and every fusion is paid in magic balls.
| Step | In | Out | Cost |
|---|---|---|---|
| Player fusion | 2 legendary players | 1 mythic rune | 10 magic balls |
| Player fusion, x5 | 10 legendary players | 5 mythic runes | 50 magic balls |
| Rune fusion | 5 mythic runes | 1 mythic player | 50 magic balls |
Do the maths: 5 player fusions at 10 magic balls each comes to 50, plus 50 for the final rune fusion. 100 magic balls in total, and 10 legendary players destroyed along the way.
Two rules worth remembering. Cross-rarity fusion is blocked, so you need ten actual legendary players, not a mix of epics and legendaries. And inputs are consumed: those ten legendaries are gone.
Where mythic runes come from
Here is the good news. Mythic runes do drop. Unlike mythic players, they are not locked behind fusion. Four sources:
- Fusing 2 legendary players. 10 magic balls, and you make a mythic rune on demand. This is the only source you control outright.
- Chests. They hand out runes alongside gold, magic balls, players and items.
- Rewards. Season pass, quests, referrals: runes sit in those reward pools.
- The 400 gem super deal. The shop features 3 super deals a day, drawn from a pool. The mythic rune is priced at 400 gems, the legendary player at 800.
What a mythic is actually worth
A mythic is not a shinier legendary. The gap shows up on everything that matters.
| Legendary | Mythic | |
|---|---|---|
| Playable matches | 200 | 500 |
| Recycle value | 100 magic balls | 250 magic balls |
Those 500 playable matches are the headline. Two and a half times a legendary, twenty times a common. A mythic holds its place in your line-up for weeks while a common burns out in 25 matches. It is the only player in the game you keep for the long haul, which is exactly why almost nobody recycles one, 250 magic balls or not.
On the stat side, mythic is the rarity that pushes highest. It lifts the ceiling on each of the 6 stats further than any other, and it rolls high inside the band more often than any other. The result is the best stat sheet available in the game. The full mechanism is explained on the players page.
How to get ready for it
The real obstacle is the 10 legendary players, not the magic balls.
Legendary stays rare at every level of your lab, but it gets clearly more reachable the higher you take it. It is the slowest lever you have, and the only one that works on the source itself.
Magic balls come from recycling: 100 for a spent legendary, 50 for an epic, 25 for a rare. Recycling your worn-out players as you go covers the 100 magic balls this path needs, comfortably.
One rule to keep: never recycle a legendary you might need as raw material. Two legendaries make a mythic rune. A recycled legendary is worth 100 magic balls and nothing else.
FAQ
Can you pull a mythic player from the lab?
No. Mythic stays at zero on every lab level, from 1 to 40. That is an absolute rule of the game, not a setting: no upgrade opens it. What the lab really improves is the rest of the mix, and your legendary odds in particular.
How many magic balls does a mythic player cost in total?
100 magic balls: 5 player fusions at 10 magic balls each, then 1 rune fusion at 50. On top of that, the 10 legendary players consumed along the way.
Is there a mythic item?
No. Items stop at legendary. There is no mythic equipment to slot onto your players, and items cannot be fused at all.
Production values as of 14 July 2026, tunable by the team.
