How to play Kickdom
Squad, items, fusion, leagues, economy: how the whole game works, explained simply. No filler, real systems.
The 9 chapters
What to do first, what never to waste, and the rhythm to settle into: squad, tickets, laboratory, quests and your first league.
The 6 rarities, the 6 stats, the overall and the match counter every player carries. What rarity genuinely changes, stat by stat and match after match.
HOOK, BOMB, SHIELD, BAT, DISORIENTATION, SWAP. The six item families, durability rarity by rarity, the equipping rule, and how one ad repairs an item.
2 players make 1 rune of the tier above, 5 runes make 1 player. Exact magic ball costs, how recycling differs, and the mistake that burns 50 magic balls.
A mythic player never drops. There is exactly one way to get one, and here it is, costed step by step.
What your lab level actually changes on a research, what a research costs, how the stadium pays you passively, and the upgrade order that unblocks both.
How elo actually moves, the 9 leagues and the 14-day reset, the 50 season pass tiers, and what all 10 chests pay out.
What each of the three currencies actually does, how free tickets regenerate, the 500 gold daily cap, and every real shop price.
Create a clan or join one by application, invitation or invite code, how clan life works day to day, and the crest that will tell your clan's rank at a glance.