Guide · Leagues & season pass

Leagues, elo and season pass

How elo actually moves, the 9 leagues and the 14-day reset, the 50 season pass tiers, and what all 10 chests pay out.

The league road

BronzeBronze
SilverSilver
GoldGold
PlatinumPlatinum
DiamondDiamond
MasterMaster
ChampionChampion
LegendaryLegendary
MythicMythic
The essentials
  • League measures your level: elo, reset every 14 days
  • Season pass measures your volume: xp, 30 days
  • Mixing them up is the most common mistake
A league road: divisions, promotion, the season reward.
A league road: divisions, promotion, the season reward.

Two counters run at once in Kickdom, and they keep different time. Your league measures how good you are, over 14 days. Your season pass measures how much you play, over 30 days. Mixing them up is the most common mistake in the game.

System Advances on Season length
League ranked elo, from ranked matches 14 days
Season pass xp 30 days

The 9 leagues

Lowest to highest: Bronze, Silver, Gold, Platinum, Diamond, Master, Champion, Legendary, Mythic.

Every league splits into divisions. Climbing a division or a whole league pays out: gold, chests, players.

Your placement rests on one number, your ranked elo. It only moves in ranked matches. You also need a minimum count of ranked matches to appear on the ladder at all. Below that line you are playing, but you are not ranked.

At the end of the 14 days the standings pay out, then reset to zero. Everyone starts over. That is what makes a strong season worth repeating and a rough one worth forgetting.

Elo, properly explained

This is the least understood system in the game. Here is exactly what it does.

The maths is asymmetric, and this is not a zero-sum system. The points you gain are not the points your opponent loses. Three practical consequences.

  • The winner always banks at least a little elo. Even against someone far below them, a win pays.
  • The loser's drop is softened, cushioned by roughly 25%. A defeat costs you less than the matching win would have paid.
  • A draw still moves elo. The favourite hands a slice to the underdog, with a small extra swing when the skill gap is wide. So a draw scraped against a stronger opponent is a good result on the ladder, not a wasted match.

Hidden elo and ranked elo

Two ratings live side by side, and they do different jobs.

Rating Updated Job
hidden elo every match find you an opponent your size
ranked elo ranked matches only set your league

Hidden elo works quietly in the background: it decides who you face. Ranked elo is your season scoreline.

The season pass: 50 tiers in 30 days

The season pass advances on xp and holds 50 tiers. Each step asks for more: 0 xp at tier 1, then 25, 50, 75, 100, and onward to 5,740 xp at tier 50.

Every tier you reach unlocks a reward on the free track. A second one waits on the premium track if you have switched it on. Expect Standard, Bronze, Silver, Gold and Platinum chests, 10 magic balls, 500 gold, runes, 10 tickets, players. The higher you climb, the more serious the chests get.

The premium track opens with the Golden Pass. While it is active you unlock the whole Golden Rewards line, you get the special Golden Pass quests, you pull in more chests, magic balls and rare rewards, and you enjoy faster progression all season long. It stays live until the current season ends.

Be clear on what that buys and what it does not. A pass speeds up your season pass and strips out the ads. It leaves your players' stats untouched, changes nothing across the 3 minutes of a match, and never moves your elo. Every price sits in the economy guide.

Where xp comes from

Matches first: every match played pays.

Result gold xp
Win 50 100
Draw 10 40
Loss 10 40

Quests next, listed just below. Then the daily reward, worth 5 xp on top of its gold when you claim it.

Quests

Three quests run at a time, no more.

Scope Typical goal Reward
Daily Play 5 matches 50 gold + 100 xp
Weekly Play 30 matches 100 gold + 200 xp
Season Play 50 to 100 matches 250 gold + 500 xp
One-time Follow the socials (X, Discord, Twitch) 100 gold

A quest that does not suit you can be rerolled. You get 1 free reroll per day. Any extra one costs 50 gold.

The daily reward, across 30 days

Logging in pays, and the streak matters. The ladder runs 30 days, then loops.

Day 1 7 14 21 30
Gold 20 35 69 134 317

Day 30 hands you 317 gold against 20 on day 1. The curve is gentle early and steepens sharply past day 15, which is where the real value of showing up every day sits.

The 10 chests

Ten chests, modest to lavish. All of them carry players and items. Gold, magic balls and tickets scale with the tier.

Chest Gold Magic balls Players Items Tickets
Standard 50 10 yes yes 0
Bronze 100 20 yes yes 0
Silver 200 40 yes yes 0
Gold 400 80 yes yes 3
Platinum 600 120 yes yes 5
Diamond 1,000 200 yes yes 5
Master 1,500 300 yes yes 8
Champion 2,000 400 yes yes 10
Legendary 3,000 600 yes yes 15
Mythic 5,000 1,000 yes yes 20

Chest contents evolve. They are reviewed and adjusted every month as the game updates: what you read here explains how chests scale relative to one another, not the exact drop of the day.

Tickets only appear from the Gold chest upward. That is the real break in the ladder: past that point a chest stops handing you resources and starts handing you playtime. The Mythic chest pays 5,000 gold and 20 tickets, where the Standard stops at 50 gold.

Chests arrive mostly through season pass tiers, league payouts and the shop.

What to take away

  • Your league rides on ranked elo, so on ranked matches alone, on a 14-day cycle.
  • Your season pass rides on xp, so on how much you play, on a 30-day cycle.
  • A draw is never neutral. It shifts elo.
  • A loss sets you back less than a win pushes you forward. Play ranked.

And ranked itself is won on skill. No shop line sells a league placement.

To turn the gold, tickets and chests this pays into something useful, read the Kickdom economy. To judge the players landing in your rewards, open the players guide. For the full loop, head back to the guide.

Production values, adjustable by the team.

The season pass and its tiers, free track and Golden track.
The season pass and its tiers, free track and Golden track.